====================================================================== Map Title : mp_portside Map Version : 1.0 Orginal creator : jacken Xfire : bunnymg Website : slashwrist.se Date : 24-02-10 ====================================================================== About: Portside is a small and intense competition map with a clean and linear layout. ====================================================================== Game : Call of Duty 4 Supported Gametype : Deathmatch : Team Deathmatch : Search and Destroy Map Size : medium Mod tested Ok : promodlive204 ====================================================================== Contents of this Package : mp_portside.ff mp_portside_load.ff mp_portside.iwd readme_portside.txt ====================================================================== Installation Instructions: Place the mp_portside folder within your USERMAPS folder ====================================================================== Credits/Thanks : Stern, abm, psi, daddio. jimmy from tek-9 for providing beta servers. all the beta testers. ====================================================================== Changelog : version 1.0: -made the corridor brigther. -added some decals. -grapich work. -closed one carport at a-site. -bugfixes. -texture fixes. -removed silent jumps. -changes water texture. -blended the water horizont. -moved attack-spawns closer to middle. -moved the bomd. -tweaking. -remade the b-site. -closed of the window on office top-floor completly. -moved the doors and walls in breakout-corridor. -added missileclip to the fences so that nades wont go trough. -more and more decaling. Beta 3: -remade Attack-side to remove dead space. -graphic work. -removed alot n alot of stuff. -closed a room by b-plant. -closed off the toilet in the middle-house. -closed off the indoor rush-way to B. -worked with some Decals. -removed dead space infront of a-house. -changed one of the entrences to the middleyard. -switched to standard conctrete barriers. -removed dead space in the office. -rearanged some of the containrs in the middle. -removed dead space from deff spawn-house. -bugfixes. -moved the bombsites some. -fixed the portals to increase fps. -fixed tdm and dm spawns. -changed loadscreen. -moved the globalintermission. -included minimap in stock-style. -closed the open container in the middle. -made it easier to move trough the breakout-hole in the middle. Beta 2: -remade the a-side of the map. -remade attack spawn house. -made entrences to the middleyard smaller and closed the one under the the woodenstairs off. -moved attack-spawns. -closed of some doors. -bugfixes. -fixed console errors. -moved both bombsites. -removed alot of coverage around the bombsites. -graphic work. Beta 1: -Map is realsed for first beta test. ====================================================================== Additional Notes : All original and composed textures or assets in this modification remain property of the sources respective owners. ======================================================================