//****************************************************************************** // Call of Duty 4: Total Conversion Galactic Warfare - Server Config File //****************************************************************************** // Autor: blackMonkeys // Website: http://blackmonkeys.de // Datum: Jun 2011 // Version: 1.0 //================================================================================= // Maprotation and First Gametype - To activate a rotation, delete the "//" in front //================================================================================= // Maplist // mp_anchorhead // mp_cloud_city // mp_bestine // mp_tatooine // mp_jundland // mp_jundland_dusk // mp_not_a_cave | DOES ONLY WORK FOR "dm" - Free for all // First Gametype to load... // "dm" - Free for all (Deathmatch) // "dom" - Domination // "koth" - Headquarters // "sab" - Sabotage // "sd" - Search & Destroy // "war" - Team deathmatch // "ctf" - Capture the flag | DOES NOT WORK ON STOCK MAPS!!! // "vid" - Very important person | DOES NOT WORK ON STOCK MAPS!!! set g_gametype "dm" set sv_mapRotationCurrent "" //================================================================================= // DM Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // WAR Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // SD Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // SAB Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // KOTH Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype koth map mp_bestine map mp_jundland_dusk map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // DOM Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype dom map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // CTF Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype ctf map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // VID Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= //set sv_mapRotation "gametype vid map mp_bestine map mp_jundland_dusk map mp_anchorhead map mp_cloud_city map mp_jundland map mp_tatooine" //================================================================================= // MIXED Maprotation - NOTICE: Only one rotation should be active!!! //================================================================================= set sv_mapRotation "gametype dm map mp_not_a_cave gametype vid map mp_anchorhead gametype sd map mp_bestine gametype dom map mp_jundland gametype sd map mp_anchorhead gametype sab map mp_tatooine gametype vid map mp_jundland gametype dom map mp_anchorhead gametype sd map mp_cloud_city gametype sab map mp_jundland_dusk gametype koth map mp_tatooine gametype vid map mp_jundland_dusk gametype koth map mp_bestine gametype war map mp_anchorhead gametype dom map mp_cloud_city gametype dom map mp_bestine gametype vid map mp_bestine gametype sab map mp_anchorhead gametype sd map mp_tatooine gametype sab map mp_bestine koth map mp_jundland_dusk gametype vid map mp_cloud_city gametype sd map mp_anchorhead gametype sd map mp_jundland gametype gametype vid map mp_tatooine"