WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\grenade_explode\inventoryType\item\displayName\WEAPON_C4\modeName\\playerAnimType\hold\AIOverlayDescription\\gunModel\viewmodel_C4\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\idleAnim\viewmodel_C4_idle\emptyIdleAnim\viewmodel_C4_idle\fireAnim\viewmodel_C4_fire\holdFireAnim\viewmodel_C4_hold_fire\lastShotAnim\viewmodel_C4_fire\detonateAnim\viewmodel_C4_detonator_fire\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\raiseAnim\viewmodel_C4_pullout\dropAnim\viewmodel_C4_putaway\firstRaiseAnim\viewmodel_C4_pullout\altRaiseAnim\viewmodel_C4_pullout\altDropAnim\viewmodel_C4_putaway\quickRaiseAnim\viewmodel_C4_quick_raise\quickDropAnim\viewmodel_C4_quick_drop\emptyRaiseAnim\viewmodel_C4_pullout\emptyDropAnim\viewmodel_C4_putaway\sprintInAnim\viewmodel_C4_sprint_in\sprintLoopAnim\viewmodel_C4_sprint_loop\sprintOutAnim\viewmodel_C4_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\750\aimAssistRangeAds\750\moveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\135\fireDelay\0.16\meleeDelay\0.13\meleeChargeDelay\0.16\fireTime\0.8\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.8\meleeChargeTime\1.16\reloadTime\2\dropTime\0.9\raiseTime\1.2\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.55\firstRaiseTime\1.2\emptyDropTime\0.9\emptyRaiseTime\1.2\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to all\hasDetonator\1\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\100\hipIdleSpeed\2\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\weapon_c4_mp\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\ammoName\c4\maxAmmo\99\startAmmo\2\clipName\c4\clipSize\99\sharedAmmoCapName\WEAPON_C4\sharedAmmoCap\2\dropAmmoMin\1\dropAmmoMax\1\pickupSound\detpack_pickup\pickupSoundPlayer\detpack_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_fraggrenade_fire\fireSoundPlayer\weap_fraggrenade_fire\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_punch_other\meleeSwipeSoundPlayer\melee_punch\reloadSound\\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\weap_c4detpack_trigger_npc\detonateSoundPlayer\weap_c4detpack_trigger_plr\raiseSound\weap_c4detpack_safetyoff_npc\raiseSoundPlayer\weap_c4detpack_safetyoff_plr\firstRaiseSound\weap_c4detpack_safetyoff_npc\firstRaiseSoundPlayer\weap_c4detpack_safetyoff_plr\putawaySound\weap_c4detpack_safety_npc\putawaySoundPlayer\weap_c4detpack_safety_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\c4_bounce\reticleCenter\\reticleSide\\reticleCenterSize\1\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\hud_icon_c4\killIcon\hud_icon_c4\dpadIcon\hud_icon_c4\ammoCounterIcon\hud_icon_c4\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\180\projectileSpeed\600\projectileSpeedUp\0\projectileSpeedForward\0\projectileModel\weapon_c4\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\detpack_explo_default\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\32\projImpactExplode\0\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\melee_knife_stab melee_knife_stab