//////////////////////////////////////////////////////////////////////////////////// // SVR Mod, for CoD Support site: http://aigaming.net | number_07@hotmail.com // //////////////////////////////////////////////////////////////////////////////////// // ADMINS: Be very careful when editing this file, as the server may crash! // Edit the text between the quotes only. Do not remove any arg1 , arg2 . // To prevent a message from displaying altogether, place a // in front of // the line itself, as in the following example: //case "disconnect": _p iprintln (arg1+ " ^5has left the server"); break; //////////////////////////////////////////////////////////////////////////////////// global(type, arg1, arg2, arg3) // misc. messages to all players.. { if (isDefined(level.svrInEndMap)) return; for (i = 0; i < level.players.size; i++) { if (!isDefined(level.players[i])) continue; _p = level.players[i]; if (!isDefined(_p.pers["svrLanguage"])) switch (type) // messages for language #1 { // status case "connecting": _p iprintln (arg1+ " ^5komt in de server"); break; case "joinedTeam": _p iprintln (arg1+ " ^5vecht bij de " +arg2); break; case "spectators": _p iprintln (arg1+ " ^5is een toeschouwer"); break; case "connected": _p iprintln (arg1+ " ^5is in de server gekomen"); break; case "disconnect": _p iprintln (arg1+ " ^5heeft de server verlaten"); break; // server msg case "roundInfo": _p iprintln ("^5Ronde ^3" +arg1+ " ^5van ^3" +arg2+ " ^5op ^3" +arg3); break; case "teamScores": _p iprintln ("^5Team Scores: " +arg1); break; case "nextMapGt": _p iprintln ("^5Volgende map: " +arg1); break; case "headshots": _p iprintln (arg1+ " ^3heeft de meeste headshots: " +arg2); break; case "knifekills": _p iprintln (arg1+ " ^3heeft de meeste knifekills: " +arg2); break; // misc stuff case "campingMsg": _p iprintln (arg1+ " ^5wordt gestrafd voor illegaal kamperen"); break; case "tkKick": _p iprintln (arg1+ " ^5wordt gekicked voor Team Kill"); break; case "healSelf": _p iprintln (arg1+ " ^3heeft een verbandje omgedaan"); break; case "healTeam": _p iprintln (arg1+ " ^3gaf een pleister aan " +arg2); break; // weapon mode case "bashOn": _p iprintlnbold ("^3Zet Knife Mode aan"); break; case "pistolsOn": _p iprintlnbold ("^3Zet Pistol Mode aan"); break; case "shotgunsOn": _p iprintlnbold ("^3Zet Shotgun Mode aan"); break; case "noobtubesOn": _p iprintlnbold ("^3Zet NoobTube Mode aan"); break; case "rnadesOn": _p iprintlnbold ("^3Zet Rifle Grenades aan"); break; case "flamesOn": _p iprintlnbold ("^3Zet Flamethrower Mode aan"); break; case "boltsOn": _p iprintlnbold ("^3Zet Bolt-Action Mode aan"); break; case "riflesOn": _p iprintlnbold ("^3Zet Rifles Only Mode aan"); break; case "normalMode": _p iprintlnbold ("^3Zet Standard Weapons aan"); break; // admin menu case "perkMenu": _p iprintlnbold ("^3The Perk Menu Is "+arg1); break; case "gVoice": _p iprintlnbold ("^3Zet Global Voice "+arg1); break; case "3rdPlay": _p iprintlnbold ("^3Zet 3rd Person Play "+arg1); break; case "endingMap": _p iprintlnBold ("^3Admin beeindigd de map"); break; case "restartMap": _p iprintlnBold ("^3Admin herstart de map"); break; case "changeMap": _p iprintlnBold ("^3Admin start een andere map"); break; } else switch (type) // messages for language #2 { // status case "connecting": _p iprintln (arg1+ " ^5is connecting to the server"); break; case "joinedTeam": _p iprintln (arg1+ " ^5will fight for the " +arg2); break; case "spectators": _p iprintln (arg1+ " ^5has joined spectators"); break; case "connected": _p iprintln (arg1+ " ^5has joined the server"); break; case "disconnect": _p iprintln (arg1+ " ^5has left the server"); break; // server msg case "roundInfo": _p iprintln ("^5Playing round ^3" +arg1+ " ^5of ^3" +arg2+ " ^5on ^3" +arg3); break; case "teamScores": _p iprintln ("^5Team Scores: " +arg1); break; case "nextMapGt": _p iprintln ("^5Coming Up Next: " +arg1); break; case "headshots": _p iprintln (arg1+ " ^3has most headshots: " +arg2); break; case "knifekills": _p iprintln (arg1+ " ^3has most knifekills: " +arg2); break; // misc stuff case "campingMsg": _p iprintln (arg1+ " ^5is being punished for camping"); break; case "tkKick": _p iprintln (arg1+ " ^5is being kicked for teamkilling"); break; case "healSelf": _p iprintln (arg1+ " ^3applied first aid"); break; case "healTeam": _p iprintln (arg1+ " ^3applied first aid to " +arg2); break; // weapon mode case "bashOn": _p iprintlnbold ("^3Enabling Knife Mode"); break; case "pistolsOn": _p iprintlnbold ("^3Enabling Pistol Mode"); break; case "shotgunsOn": _p iprintlnbold ("^3Enabling Shotgun Mode"); break; case "noobtubesOn": _p iprintlnbold ("^3Enabling NoobTube Mode"); break; case "rnadesOn": _p iprintlnbold ("^3Enabling Rifle Grenades"); break; case "flamesOn": _p iprintlnbold ("^3Enabling Flamethrower Mode"); break; case "boltsOn": _p iprintlnbold ("^3Enabling Bolt-Action Mode"); break; case "riflesOn": _p iprintlnbold ("^3Enabling Rifles Only Mode"); break; case "normalMode": _p iprintlnbold ("^3Enabling Standard Weapons"); break; // admin menu case "perkMenu": _p iprintlnbold ("^3The Perk Menu Is "+arg1); break; case "gVoice": _p iprintlnbold ("^3Global Voice Is "+arg1); break; case "3rdPlay": _p iprintlnbold ("^33rd Person Play Is "+arg1); break; case "endingMap": _p iprintlnBold ("^3Admin is ending this map"); break; case "restartMap": _p iprintlnBold ("^3Admin is restarting the map"); break; case "changeMap": _p iprintlnBold ("^3Admin is changing the map"); break; } } } personal(type, arg1, arg2, arg3) // messages to a single player.. { if (isDefined(level.svrInEndMap)) return; self endon("svrKillThread"); if (!isDefined(self.pers["svrLanguage"])) switch (type) // messages for language #1 { case "madeHeadshot": self iprintlnbold (level.svrObitsColor + "Je maakte een headshot vanaf " +arg1+ "m"); return; case "tookHeadshot": self iprintlnbold (level.svrObitsColor + "Je werd door je hoofd geschoten door ^7" +arg1); return; case "knifeKill": self iprintlnbold (level.svrObitsColor + "Je strot werd doorgesneden door ^7" +arg1); return; case "bayonetKill": self iprintlnbold (level.svrObitsColor + "Je werd aan het spit geregen door ^7" +arg1); return; // case "youFired": self iprintln ("^3Spawn protectie beeindigd (vuurknop ingedrukt)"); return; case "youMoved": self iprintln ("^3Spawn protectie beeindigd (te ver weggelopen)"); return; case "rankGain": self iprintln ("^5Je bent bevordert tot: ^3" + self.pers["rankName"]); return; case "rankLost": self iprintln ("^5Je bent gedegradeert tot: ^3" + self.pers["rankName"]); return; // case "mustCrouch": self iprintlnbold ("^3Blijf gehurkt rondlopen in deze server."); return; case "spankCrouch": self iprintlnbold ("^3Je wordt gestrafd omdat je je niet aan de Hurk regels hebt gehouden."); return; case "kickCrouch": self iprintlnbold ("^3Je wordt gekicked omdat je je niet aan de Hurk regels hebt gehouden."); return; // case "maxHealth": self iprintln ("^3Je bent weer helemaal gezond"); return; case "healDone": self iprintln ("^3Je bent klaar met je verbanddoos"); return; // case "campingMsg": self iprintlnbold ("^3You are being punished for camping"); return; case "welcomeMsg": self iprintlnbold ("^2Welkom op de server, ^7" + self.name); return; case "tkWarning": self iprintlnbold ("^1WAARSCHUWING: ^3Nog 1 teamkill en je wordt gekicked"); return; case "afkWarning": self iprintlnbold ("^3Blijf bewegen of je gaat naar de Toeschouwers"); return; case "nameChange": self iprintlnbold ("^3Sorry, Je moet je naam veranderen"); return; case "youVotedFor": self iprintln ("Je hebt gestemd voor: ^2" +arg1 +arg2 +arg3); return; case "noSpecVote": self iprintln ("^3Sorry, toeschouwers kunnen niet stemmen."); return; // case "killcamKnife": self iprintlnbold ("^3Killcam aan voor knife/bayonet kills alleen"); return; case "killcamClose": self iprintlnbold ("^3Geen killcam als de afstand minder is als: " +arg1+ "m"); return; // case "restricted": self iprintlnbold ("^3Your restricted weapon has been replaced"); return; case "noSavedClass": self iprintlnbold ("^3Je hebt geen Klasse opgeslagen in slot " +arg1); return; case "savingOrder": self iprintlnbold ("^3Sla eerst slot1 op, daarna slot2, en dan slot3"); return; case "invalidClass": self iprintlnbold ("^3Je hebt geen Klasse om op te slaan"); return; case "savedClass": self iprintlnbold ("^3Je huidige Klasse is opgeslagen"); return; case "forcingClass": self iprintlnbold ("^3Server staat alleen de klasse [" +arg1+ "] toe"); return; } else switch (type) // messages for language #2 { case "madeHeadshot": self iprintlnbold (level.svrObitsColor + "You made a headshot from " +arg1+ "m"); return; case "tookHeadshot": self iprintlnbold (level.svrObitsColor + "You took a headshot from ^7" +arg1); return; case "knifeKill": self iprintlnbold (level.svrObitsColor + "You were knifed by ^7" +arg1); return; case "bayonetKill": self iprintlnbold (level.svrObitsColor + "You were butchered by ^7" +arg1); return; // case "youFired": self iprintln ("^3Spawn protection ended (attack button pressed)"); return; case "youMoved": self iprintln ("^3Spawn protection ended (you moved from area)"); return; case "rankGain": self iprintln ("^5You have gained a rank: ^3" + self.pers["rankName"]); return; case "rankLost": self iprintln ("^5You have lost a rank: ^3" + self.pers["rankName"]); return; // case "mustCrouch": self iprintlnbold ("^3Please remain crouched on this server"); return; case "spankCrouch": self iprintlnbold ("^3You are being punished for crouch violations"); return; case "kickCrouch": self iprintlnbold ("^3You are being kicked for crouch violations"); return; // case "maxHealth": self iprintln ("^3You are at maximum health"); return; case "healDone": self iprintln ("^3You have finished healing"); return; // case "campingMsg": self iprintlnbold ("^3You are being punished for camping"); return; case "welcomeMsg": self iprintlnbold ("^2Welcome to the server, ^7" + self.name); return; case "tkWarning": self iprintlnbold ("^1WARNING: ^31 more teamkill, you will be kicked"); return; case "afkWarning": self iprintlnbold ("^3Start moving or you'll become a Spectator"); return; case "nameChange": self iprintlnbold ("^3Sorry, your name has to be changed"); return; case "youVotedFor": self iprintln ("You have voted for: ^2" +arg1 +arg2 +arg3); return; case "noSpecVote": self iprintln ("^3Sorry, spectators are unable to vote"); return; // case "killcamKnife": self iprintlnbold ("^3Killcam enabled for knife/bayonet kills only"); return; case "killcamClose": self iprintlnbold ("^3No killcam if distance is less than: " +arg1+ "m"); return; // case "restricted": self iprintlnbold ("^3Your restricted weapon has been replaced"); return; case "noSavedClass": self iprintlnbold ("^3You do not have a saved class in slot " +arg1); return; case "savingOrder": self iprintlnbold ("^3Save slot1 first, then save slot2, then slot3"); return; case "invalidClass": self iprintlnbold ("^3You do not have a class to save"); return; case "savedClass": self iprintlnbold ("^3Your current class has been saved"); return; case "forcingClass": self iprintlnbold ("^3Server is forcing [" +arg1+ "] class only"); return; } } gametypes(type, arg1, arg2) // various gametype messages.. { if (isDefined(level.svrInEndMap)) return; for (i = 0; i < level.players.size; i++) { if (!isDefined(level.players[i])) continue; _p = level.players[i]; if (!isDefined(_p.pers["svrLanguage"])) switch (type) // messages for language #1 { case "hqSpawn": _p iprintln ("^3Radio komt over " +arg1+ " seconden"); break; case "hqCapture": _p iprintln ("^3HQ in bezit genomen^9: ^7" +arg1); break; case "hqDestroy": _p iprintln ("^3HQ vernietigd door^9: ^7" +arg1); break; case "hqSuccess": _p iprintlnbold ("^3De " +arg1+ " hebben hun radio succesvol verdedigd!"); break; // case "hidden": _p iprintln ("^3Positie van de drager verborgen voor: " +arg1+ " seconden"); break; case "revealed": _p iprintln ("^3Positie van de drager zichtbaar!"); break; // // arg1 is the playername, arg2 is their teamname case "defendFlag": _p iprintln (arg1+ " ^3verdedigde de " +arg2+ " vlag"); break; case "defendRadio": _p iprintln (arg1+ " ^3verdedigde de " +arg2+ " radio"); break; case "defendCargo": _p iprintln (arg1+ " ^3verdedigde de " +arg2+ " lading"); break; case "defendBomb": _p iprintln (arg1+ " ^3verdedigde de " +arg2+ " bom"); break; case "defendZone": _p iprintln (arg1+ " ^3verdedigde de " +arg2+ " bomzone"); break; case "assistFlag": _p iprintln (arg1+ " ^3assisteerde de " +arg2+ " drager"); break; // case "pickup": _p iprintln (arg1+ " ^3heeft de vlag gestolen^7"); break; case "dropped": _p iprintln (arg1+ " ^3heeft de vlag verloren^7"); break; case "capture": _p iprintln (arg1+ " ^3heeft de vlag gescored^7"); break; case "flagSpawn": _p iprintln ("^3De vlag verschijnt over " +arg1+ " seconden!^7"); break; case "timeout": _p iprintln ("^3De vlag verschijnt opnieuw^7"); break; } else switch (type) // messages for language #2 { case "hqSpawn": _p iprintln ("^3Radio will spawn in " +arg1+ " seconds"); break; case "hqCapture": _p iprintln ("^3HQ captured by^9: ^7" +arg1); break; case "hqDestroy": _p iprintln ("^3HQ destroyed by^9: ^7" +arg1); break; case "hqSuccess": _p iprintlnbold ("^3The " +arg1+ " successfully held their radio!"); break; // case "hidden": _p iprintln ("^3Carrier position hidden for " +arg1+ " seconds"); break; case "revealed": _p iprintln ("^3Carrier position revealed!"); break; // // arg1 is the playername, arg2 is their teamname case "defendFlag": _p iprintln (arg1+ " ^3defended the " +arg2+ " flag"); break; case "defendRadio": _p iprintln (arg1+ " ^3defended the " +arg2+ " radio"); break; case "defendCargo": _p iprintln (arg1+ " ^3defended the " +arg2+ " cargo"); break; case "defendBomb": _p iprintln (arg1+ " ^3defended the " +arg2+ " bomb"); break; case "defendZone": _p iprintln (arg1+ " ^3defended the " +arg2+ " bombzone"); break; case "assistFlag": _p iprintln (arg1+ " ^3assisted the " +arg2+ " carrier"); break; // case "pickup": _p iprintln (arg1+ " ^3stole the flag^7"); break; case "dropped": _p iprintln (arg1+ " ^3dropped the flag^7"); break; case "capture": _p iprintln (arg1+ " ^3captured the flag^7"); break; case "flagSpawn": _p iprintln ("^3The flag will spawn in " +arg1+ " seconds!^7"); break; case "timeout": _p iprintln ("^3The uncaptured flag will be respawned^7"); break; } } } spree(dude, kills, ended) // killspree messages.. { if (isDefined(level.svrInEndMap)) return; wait 0.05; for (i = 0; i < level.players.size; i++) { if (!isDefined(level.players[i]) || !isDefined(dude)) continue; _p = level.players[i]; if (!isDefined(_p.pers["svrLanguage"])) // messages for language #1 { if (ended) _p iprintln (dude.name + " ^3killing spree is beeindigd"); else if (kills == game["svrSpreeInt1"]) _p iprintln (dude.name + " ^3gaat lekker met " +kills+ " kills op en rij"); else if (kills == game["svrSpreeInt2"]) _p iprintln (dude.name + " ^3is niet te stuiten met " +kills+ " doden op en rij"); else if (kills == game["svrSpreeInt3"]) _p iprintln (dude.name + " ^3is een killer met " +kills+ " kills op en rij"); else if (kills == game["svrSpreeInt4"]) _p iprintln (dude.name + " ^3is een madman met " +kills+ " kills op en rij"); else if (kills == game["svrSpreeInt5"]) _p iprintln (dude.name + " ^3is een badass met " +kills+ " kills op en rij"); } else // messages for language #2 { if (ended) _p iprintln (dude.name + " ^3killing spree has ended"); else if (kills == game["svrSpreeInt1"]) _p iprintln (dude.name + " ^3is doing good with " +kills+ " consecutive kills"); else if (kills == game["svrSpreeInt2"]) _p iprintln (dude.name + " ^3is on a roll with " +kills+ " consecutive kills"); else if (kills == game["svrSpreeInt3"]) _p iprintln (dude.name + " ^3is a killer with " +kills+ " consecutive kills"); else if (kills == game["svrSpreeInt4"]) _p iprintln (dude.name + " ^3is a madman with " +kills+ " consecutive kills"); else if (kills == game["svrSpreeInt5"]) _p iprintln (dude.name + " ^3is a badass with " +kills+ " consecutive kills"); } } } bodySearch(type, arg1, arg2) // body-search messages.. { if (isDefined(level.svrInEndMap)) return; self endon("svrKillThread"); if (!isDefined(self.pers["svrLanguage"])) switch (type) // messages for language #1 { case "health": self iprintlnbold ("Je vond een EHBO-koffer"); return; case "pistol": self iprintlnbold ("Je vond een pistool"); return; case "grenade": self iprintlnbold ("Je vond een granaat"); return; case "special": self iprintlnbold ("Je vond een speciaal wapen"); return; case "secondary": self iprintlnbold ("Je vond een secondair wapen"); return; // case "random0": self iprintlnbold ("Je vond wat wisselgeld"); return; case "random1": self iprintlnbold ("Je vond tandpasta"); return; case "random2": self iprintlnbold ("Je vond een Call of Duty CD"); return; case "random3": self iprintlnbold ("Je vond een foto van je vrouw"); return; case "random4": self iprintlnbold ("Je vond een blikje Spam"); return; case "random5": self iprintlnbold ("Je vond een paar sokken"); return; case "random6": self iprintlnbold ("Je vond een afgekloven hamburger"); return; case "random7": self iprintlnbold ("Je vond een kaartspel"); return; case "random8": self iprintlnbold ("Je vond een warm biertje"); return; case "random9": self iprintlnbold ("Je vond niets"); return; } else switch (type) // messages for language #2 { case "health": self iprintlnbold ("You found a healthpack"); return; case "pistol": self iprintlnbold ("You found a pistol"); return; case "grenade": self iprintlnbold ("You found a grenade"); return; case "special": self iprintlnbold ("You found a special weapon"); return; case "secondary": self iprintlnbold ("You found a secondary weapon"); return; // case "random0": self iprintlnbold ("You found some pocket change"); return; case "random1": self iprintlnbold ("You found toothpaste"); return; case "random2": self iprintlnbold ("You found a Call of Duty CD"); return; case "random3": self iprintlnbold ("You found a picture of your wife"); return; case "random4": self iprintlnbold ("You found a can of Spam"); return; case "random5": self iprintlnbold ("You found a pair of socks"); return; case "random6": self iprintlnbold ("You found a half-eaten sandwich"); return; case "random7": self iprintlnbold ("You found a deck of cards"); return; case "random8": self iprintlnbold ("You found a warm beer"); return; case "random9": self iprintlnbold ("You found nothing"); return; } } clientMenu(type, arg1, arg2) // client menu messages.. { if (isDefined(level.svrInEndMap)) return; self endon("svrKillThread"); if (!isDefined(self.pers["svrLanguage"])) switch (type) // messages for language #1 { case "waitStats": self iprintlnbold ("^3Wacht 1 minuut voor je de stats bekijkt"); return; case "noStats": self iprintlnbold ("^3Je hebt geen stats voor deze map"); return; // case "voice": self iprintlnbold ("^3Je Game Voiceovers Zijn "+arg1); return; case "spec": self iprintlnbold ("^33rd Person Spectate Is "+arg1); return; case "dot": self iprintlnbold ("^3Je Laserdot Is "+arg1); return; // case "language1": self iprintlnbold ("^3Je taal is ingesteld op language1"); return; case "language2": self iprintlnbold ("^3Je taal is ingesteld op language2"); return; } else switch (type) // messages for language #2 { case "waitStats": self iprintlnbold ("^3Please wait 1 minute to check stats again"); return; case "noStats": self iprintlnbold ("^3You do not have any stats for this map"); return; // case "voice": self iprintlnbold ("^3Your Game Voiceovers Are "+arg1); return; case "spec": self iprintlnbold ("^3Third Person Spectate Is "+arg1); return; case "dot": self iprintlnbold ("^3Your Laserdot Is "+arg1); return; // case "language1": self iprintlnbold ("^3Your language is set to language1"); return; case "language2": self iprintlnbold ("^3Your language is set to language2"); return; } } admin(type, arg1, arg2) // admin command messages.. { if (isDefined(level.svrInEndMap)) return; self endon("svrKillThread"); if (!isDefined(self.pers["svrLanguage"])) switch (type) // messages for language #1 { case "beam": self iprintln ("^3Je bent verplaatst door de admin"); return; case "burn": self iprintln ("^3Je bent verbrand door de admin"); return; case "explode": self iprintln ("^3Je bent opgeblazen door de admin"); return; case "drugged": self iprintln ("^3Je bent verdoofd door de admin"); return; // case "crouch": self iprintln ("^3Je bent gedwongen te hurken door de admin"); return; case "crouchoff": self iprintln ("^3Je bent niet langer gedwongen om te hurken"); return; case "disarm": self iprintln ("^3Je wapens zijn verwijderd door de admin");return; case "disarmoff": self iprintln ("^3Je kunt je wapens weer gebruiken"); return; case "lock": self iprintln ("^3Je bent vastgezet door de admin"); return; case "lockoff": self iprintln ("^3Je kunt weer vrij rondlopen"); return; // case "swapping": self iprintlnbold ("^5Wissel Allies-naar-Axis, Axis-naar-Allies");return; case "beingMoved": self iprintlnbold ("^5Je wordt verplaatst naar " +arg1); return; case "spectator": self iprintlnbold ("^5Je wordt verplaatst naar Toeg"); return; // case "hideadmin": self iprintlnbold ("^5Je bent een verborgen spectator"); return; case "showadmin": self iprintlnbold ("^5Je bent niet langer verborgen"); return; } else switch (type) // messages for language #2 { case "beam": self iprintln ("^3You've been teleported by the admin"); return; case "burn": self iprintln ("^3You're being burned to death by the admin"); return; case "explode": self iprintln ("^3You've been blown to hell by the admin"); return; case "drugged": self iprintln ("^3You've been drugged by the admin"); return; // case "crouch": self iprintln ("^3You've been forced to crouch by the admin"); return; case "crouchoff": self iprintln ("^3You are no longer forced to crouch"); return; case "disarm": self iprintln ("^3Your weapons have been removed by the admin");return; case "disarmoff": self iprintln ("^3You are free to use your weapons now"); return; case "lock": self iprintln ("^3You've been locked by the admin"); return; case "lockoff": self iprintln ("^3You've been unlocked by the admin"); return; // case "swapping": self iprintlnbold ("^5Swapping Allies-to-Axis, Axis-to-Allies");return; case "beingMoved": self iprintlnbold ("^5You are being moved to " +arg1); return; case "spectator": self iprintlnbold ("^5You are being moved to Spectator"); return; // case "hideadmin": self iprintlnbold ("^5You are a hidden spectator"); return; case "showadmin": self iprintlnbold ("^5You are no longer hidden"); return; } } stats(type, arg1, arg2) // stats mod messages.. { if (isDefined(level.svrInEndMap)) return; self endon("svrKillThread"); if (!isDefined(self.pers["svrLanguage"])) switch (type) // messages for language #1 { case "viewStats": self iprintln ("^3Open de console [^5shift-tilde^3] om je stats te bekijken"); return; case "updateWait": self iprintln ("^3Wacht terwijl de stats worden vernieuwd"); return; case "curStats": self iprintln ("^3Je huidige stats voor deze map:"); return; case "totAwards": self iprintln ("^3Totaal awards: " +arg1); return; case "totKills": self iprintln ("^3Totaal kills: " +arg1); return; case "totDeaths": self iprintln ("^3Totaal deaths: " +arg1); return; case "totRating": self iprintln ("^3Totaal rating: " +arg1); return; } else switch (type) // messages for language #2 { case "viewStats": self iprintln ("^3Open console [^5shift-tilde^3] to review your stats"); return; case "updateWait": self iprintln ("^3Please wait while we update the stats"); return; case "curStats": self iprintln ("^3Your current stats for this map:"); return; case "totAwards": self iprintln ("^3Your total awards: " +arg1); return; case "totKills": self iprintln ("^3Your total kills: " +arg1); return; case "totDeaths": self iprintln ("^3Your total deaths: " +arg1); return; case "totRating": self iprintln ("^3Your total rating: " +arg1); return; } }