// ====================================================================================== // __________ __________ // \______ \ ____\____ /____ // | _// _ \ / // _ \ // | | ( <_> ) /( <_> ) // |____|_ /\____/_______ \____/ // \/ \/ // // ====================================================================================== // Return of the Zombie Ops - Mod (2012/2013) // Modded by Lefti & 3aGl3 // ====================================================================================== // Zombie Configuration // ====================================================================================== set scr_zombies 24 // number of zombie bots [default: 24/ values: 1-60/ notes: any zombie uses a player slot!] set scr_zombie_spawn_speed 1 // delay between zombie spawns in seconds [default: 3/ values: 1-10] set scr_zombie_basehealth 100 // base health of zombies [default: 100/ values: 1-1000] set scr_zombie_wavehealth 2 // zombie health per wave increase [default: 2/ values: 0-infinite] set scr_zombie_range 32 // attack range of zombies [default: 32/ values: 32-100/ notes: 100 is VERY unrealistic!] set scr_zombie_damage 12 // damage zombies deal per attack, dogs deal double [default: 12/ values: 1-infinite] set scr_zombie_attackspeed "0.8" // offset between zombie Attacks in seconds [default: 0.8/ values: 0.1-3.0] // ====================================================================================== // Zombie Types // ====================================================================================== // Every zombie can be set with a number from 0 to 100. // The value of the zombie will then describe how often he spawns // in relation to the normal zombies which have a value of 100. // 0 will disable the zombie. set scr_zmb_dog 100 // normal Dog set scr_zmb_ex_dog 50 // explosiv Dog set scr_zmb_tx_dog 25 // toxin Dog set scr_zmb_sl_dog 25 // slime Dog set scr_zmb_runner 100 // Runner Zombie set scr_zmb_ex_runner 50 // explosiv Runner Zombie set scr_zmb_bp_runner 50 // bulletproof Runner Zombie set scr_zmb_tank 100 // Tank Zombie set scr_zmb_ex_tank 50 // explosiv Tank Zombie set scr_zmb_tx_tank 25 // toxin Tank Zombie set scr_zmb_sl_tank 25 // slime Tank Zombie set scr_zmb_explosive 50 // Explosiv Zombie set scr_zmb_bulletproof 50 // Bulletproof Zombie set scr_zmb_tabun 50 // Tabun Zombie set scr_zmb_slime 50 // Slime Zombie // ====================================================================================== // Zombie Drops // ====================================================================================== set scr_allow_drop_powerup 1 // dis-/allows BO like powerup drops [default: 1/ values: 1(allow) OR 0(disallow)] set scr_allow_drop_medikit 1 // dis-/allows medikit drops [default: 1/ values: 1(allow) OR 0(disallow)] set scr_allow_drop_weapons 1 // dis-/allows weapon drops [default: 1/ values: 1(allow) OR 0(disallow)] // ====================================================================================== // Zombie WaW/BO Powerups // ====================================================================================== set scr_powerup_ammo 1 // dis-/allows AmmoRefill Powerup [default: 1/ values: 1(allow) OR 0(disallow)] set scr_powerup_nuke 1 // dis-/allows Nuke Powerup [default: 1/ values: 1(allow) OR 0(disallow)] set scr_powerup_repair 1 // dis-/allows Repair Powerup [default: 1/ values: 1(allow) OR 0(disallow)] Drop is disabled on maps without barricades set scr_powerup_double_points 1 // dis-/allows DoublePoints Powerup [default: 1/ values: 1(allow) OR 0(disallow)] set scr_powerup_insta_kill 1 // dis-/allows InstaKill Powerup [default: 1/ values: 1(allow) OR 0(disallow)] // ====================================================================================== // Zombie Movement // ====================================================================================== // Changeing these values might makes the animation appear buggy! set scr_zombie_speed_walk "3.5" // speed zombies walk, higher means faster [default: 3.5/ values: 2-5] set scr_zombie_speed_run "9.5" // speed zombies run, higher means faster [default: 9.0/ values: 8-10] set scr_zombie_speed_dog "16.0" // speed dogs move, higher means faster [default: 16.0/ values: 15-20] // ====================================================================================== // Zombie DeathFx // ====================================================================================== // VALUES // 0 - use MW2 like MoneyFX for ALL Zombies (damage will be done anyways) // add the below values to combine // 1 - GrenadeFX for Explosive Zombies // 2 - GasFX for Tabun // 4 - SlimeFX for Slimes // 8 - LimbFX for Tanks // not set Zombies will get only the MoneyFX/normal impact FX set scr_zombie_fx_death 15 // combined values [default: 15(different FX for all zombies)] set scr_zombie_fx_money 1 // use MW2 like MoneyFX [default: 1/ values: 1(use) OR 0(don't use)] set scr_zombie_fx_explo 0 // vanishes the zombie in a big blood puddle and some limbs [default: 0/ values: 1(do) OR 0 (don't)]