// ====================================================================================== // __________ __________ // \______ \ ____\____ /____ // | _// _ \ / // _ \ // | | ( <_> ) /( <_> ) // |____|_ /\____/_______ \____/ // \/ \/ // // ====================================================================================== // Return of the Zombie Ops - Mod (2012/2013) // Modded by Lefti & 3aGl3 // ====================================================================================== // Arena Gametype Configuration // ====================================================================================== set scr_arena_timelimit "0" // endtime, after wich survivors win if there is still someone alive set scr_arena_wavetime "0" // time after what a wave is brutaly ended set scr_arena_wavezombies "0" // the maximum amount of zombies per wave, if 0 normal wave calculation is used set scr_arena_wavelimit "50" // amount of waves, after wich survivors win // ====================================================================================== // Arena Weapons // ====================================================================================== // you can find a full list of weapons in the weapons.txt set scr_arena_weapons "5" // number of below weapons [default: 5; values: 5-infinite] // The first FIVE weapons will be defined as default, if not set! set scr_arena_weapon1 "mp5" // weapon for wave 1-5 [default: mp5; values: any valid weapon] set scr_arena_weapon2 "m1014" // weapon for wave 6-10 [default: m1014; values: any valid weapon] set scr_arena_weapon3 "m4" // weapon for wave 11-15 [default: m4; values: any valid weapon] set scr_arena_weapon4 "saw" // weapon for wave 16-20 [default: saw; values: any valid weapon] set scr_arena_weapon5 "m60e4" // weapon up to wave 21 [default: m60e4; values: any valid weapon] //set scr_arena_weapon6 "m40a3" // these weapons are not used by default, any added weapon will be given, any fifth wave from wave 30up //set scr_arena_weapon7 "scar"