// // ######## ####### ######## ## ## ######## ######## ## ## ####### ## ## ## ######## #### ####### ## ## // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## // ######## ## ## ## ## ## ####### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### // ## ## ####### ## ####### ## ## ######## ### ####### ######## ####### ## #### ####### ## ## // // SERVER CONFIGURATION // ROTU // PLEASE READ EACH CONFIG CAREFULLY UNTIL THE VERY END TO MAKE SURE EVERYTHING RUNS LIKE YOU WANT IT TO RUN // //********* // //--------> BASIC SETTINGS // //********* // // Amount of bots (this is also the maximum amount of simultanously living zombies in the game) set bot_count 20 // Use RotU in a LAN (disables in-built GUID vadility check. Use this if you get spammed with "Cannot kick the host player!") set game_lan_mode 0 //********* // //--------> INFECTION SETTINGS // //********* // // Enable/disable infections set zom_infection 1 // Time in second it takes an infected player until he becomes a zombie (he must be at low HP to turn), only when zom_infection is enabled set zom_infectiontime 25 //********* // //--------> DIFFICULTY SETTINGS // //********* // // Difficulty setting (spawn speed / life of zombies), 1 = easiest, 4 = hardest set game_difficulty 3 // Make difficulty fluctuate depending on the amount of players and zombies killed per second? set zom_dynamicdifficulty 1 //********* // //--------> UPGRADEPOINTS SETTINGS // //********* // // Multiplier for point rewards set game_rewardscale 20 // Amount of upgradepoints players start with when joining (base amount) set game_startpoints 4000 // Enable delayed additional starting upgrade points for the player who joins in the middle of a map? set game_delayed_upgradepoints 1 // Amount of upgradepoints added to the base amount (game_startpoints) per missed wave set game_delayed_upgradepoints_amount 3000 //********* // //--------> OBJECT/CLASS SETTINGS // //********* // // Those should be self explanatory set game_max_mg_barrels 4 set game_max_turrets 10 set game_max_turrets_perplayer 3 set game_max_claymores 10 set game_max_c4 10 set game_max_barrels 15 set game_max_portals 2 // Maximum amount of players playing each class set game_max_soldiers 10 set game_max_assassins 10 set game_max_armored 10 set game_max_engineers 10 set game_max_scouts 10 set game_max_medics 10 // Enable overheating of the mg-mounted barrel? set game_mg_overheat 1 set game_mg_overheat_speed 2.5 set game_mg_cooldown_speed 1 // Time in seconds the items remain on the field when placed set game_portal_time 180 set game_mg_barrel_time 150 set game_turret_time 120 // Use class ranks, disable for LAN server set game_class_ranks 1 //********* // //--------> AFK SETTINGS // //********* // // Enable the anti-afk system? set game_afk_enabled 1 // Time in seconds it takes the anti-afk system to start warning a player about his afk status set game_afk_time_warn 240 // How often the warning should be displayed. We display one warning per second set game_afk_warn_amount 10 // Time in seconds it takes the anti-afk system to take action set game_afk_time 300 // How to handle afk'ers, 0 = kick, 1 = put to spectator set game_afk_type 1 //********* // //--------> HUD/VISION SETTINGS // //********* // // Cycle through version number info/bug report note in the bottom left? set game_version_banner 1 // Enable welcome messages set game_welcomemessages 1 // Welcome messages to be displayed, increment the number on the dvar to increase their amount. The display time of each is calculated by the amount of characters set message_welcome1 "^2Be ^3Welcomed^2!" set message_welcome2 "^7To ^1Reign of the Undead - REVOLUTION^7!" set message_welcome3 "^5~ ^2Enjoy your stay ^5~" // Display the amount of players alive in the top right corner? set hud_survivors_left 1 // Display the amount of players down in the top right corner? set hud_survivors_down 1 // Display the current wave in the top right corner? set hud_wave_number 1 // Display the amount of zombies that are currently alive set hud_zombies_alive 0 // set env_ambient 1 // Just leave that commented out // Enable general fog within the map? set env_fog 0 // If env_fog is enabled, choose the fog's density set env_fog_start_distance 200 set env_fog_half_distance 480 // Amount of blur the players always have on at least (most likely not a good idea to use anything but 0) set env_blur 0 // Disable players being able to spectate bots? set game_disable_spectating_bots 1 //********* // //--------> SURVIVAL SETTINGS // //********* // // Zombies per actively participating player set surv_zombies_perplayer 5 // Zombies added per wave passed set surv_zombies_perwave 5 // Choose a way the wave amount is calculated // Wavesystems: // 0 : wavesize = players * surv_zombies_perplayer // 1 : wavesize = wave# * surv_zombies_perwave // 2 : wavesize = players * (wave# * surv_zombies_perwave + players * surv_zombies_perplayer) // 3 : wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave set surv_wavesystem 2 // NEW: Set the order of waves you want to have on your server. Be creative! Split waves with a ';' // 0 = Normal, 1 = Dogs, 2 = Burning, 3 = Hellhounds, 4 = Crawlers, 5 = Hell, 6 = Scary // 7 = Boss, 8 = grouped, 9 = FINALE (game ends after it!), ? = Random special wave // 20 = Increase Shop Costs and Zombie HP/Damage // DEFAULT: set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9" set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9" // Enable Zombie spawnprotection set zom_spawnprot 1 // Spawnprotection decreases over time? set zom_spawnprot_decrease 1 // Spawnprotection duration in seconds set zom_spawnprot_time 1 // Amount of last played maps (incl. the current one) to remove from the mapvoting list set surv_dontplaylastmaps 3 // Length of the intermission between waves in seconds set surv_timeout 30 // Additional (!) (surv_timeout + surv_timeout_firstwave for wave #1) time to wait before starting the first wave after the map has changed to give players with slow PCs or downloads a chance to catch up set surv_timeout_firstwave 30 // Length of the intermission before the FINALE in seconds set surv_timeout_finale 60 // Time in x.xx seconds it takes a player to revive another player set surv_revivetime 3 // Prevent zombies from running in the first waves? 0 = no, 1 = yes set surv_slow_start 1 // First # waves zombie don't sprint, more zombies start sprinting each wave. Doesn't affect dogs/burning zombies. set surv_slow_waves 2 // Survival Settings // set surv_defaultmode "waves_special" // |TBD| //There's also waves_endless // Warning: "wawzombies" has not been tested with the RotU-R version! It's technically still in there, but it has never been worked on/modified! Stick with "upgrade" set surv_weaponmode "upgrade" // Self explanatory (if you really want to rock hard \m/) set game_godmode 0 // Only disabled has been tested set game_friendlyfire 0 // Revive all downed players automatically when the countdown to the next wave starts? set surv_endround_revive 0 // Enable players being protection from damage when spawning into the game? set game_player_spawnprotection 1 // Time in seconds players are invulnerable to damage after spawning when spawnprotection // is enabled set game_player_spawnprotection_time 3.0 // Enable the queue players are put in when joining during a wave? set game_enable_join_queue 1 // XP Multiplier (for Double-XP etc. for specials) set game_xpmultiplier 1 //********* // //--------> WAWZOMBIES SETTINGS // //********* // //--------> PLEASE NOTE THAT WAWZOMBIES HAS NOT BEEN TESTED OR ADJUSTED WITH ROTU REVOLUTION // Name of a primary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!) set surv_waw_spawnprimary "none" // Name of a secondary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!) set surv_waw_spawnsecondary "beretta_mp" // Amount of upgradepoints having to spend to use the magic box (ONLY IN "wawzombies" surv_weaponmode!) set surv_waw_costs 750 set surv_waw_alwayspay 1 //********* // //--------> FINALE SETTINGS // //********* // // Do you want that the amount of spawned zombies and the spawn delay is depending on the amount of players on the server and on your game_difficulty setting? set surv_dynamic_finale_difficulty 1 // Amount of players that are required to be playing in order to actually start the finale, otherwise the game will be ended before it set surv_finale_minplayers 7 //********* // //--------> PHOENIX SETTINGS // //********* // // Minimum players required to be playing to allow the last chance set surv_phoenix_minplayers 3 // Wave at which the phoenix will be available set surv_phoenix_minwave 3 // The base multiplier of the average upgradepoint count of all players to pay set surv_phoenix_base_percentage 0.2 // Additional multiplier added to the base percentage after surv_phoenix_wave_stepsize waves set surv_phoenix_wave_percentage 0.03 // After how many waves should the amount of points be risen by surv_phoenix_wave_percentage? set surv_phoenix_wave_stepsize 2 //********* // //--------> ROTU-STATS SETTINGS // //********* // // Enable logging of stats to games_mp.log? Check the rotustats folder in your mod download for details about RotU-STATS set surv_rotu_stats 0