// // ######## ####### ######## ## ## ######## ######## ## ## ####### ## ## ## ######## #### ####### ## ## // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## // ######## ## ## ## ## ## ####### ######## ###### ## ## ## ## ## ## ## ## ## ## ## ## ## ## // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### // ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### // ## ## ####### ## ####### ## ## ######## ### ####### ######## ####### ## #### ####### ## ## // // SERVER CONFIGURATION // MAPS // PLEASE READ EACH CONFIG CAREFULLY UNTIL THE VERY END TO MAKE SURE EVERYTHING RUNS LIKE YOU WANT IT TO RUN // // Enable mapvoting? set game_mapvote 1 // Time in seconds the players have to vote for a map set game_mapvote_time 20 // Amount of maps the players can choose from set game_mapvote_count 8 // ########### PLEASE READ -- WARNING // Due to the limit of around 1000 characters per dvar (sv_maprotation is a dvar, or cvar, or whatever) it can happen that maps are being cut off // We can circumvent this problem by defining multiple sv_maprotation. // All additional sv_maprotations have to be called "sv_maprotation_X" where X is a number starting from 1. Below you can see that we've applied this already // Feel free to extend your sv_maprotation_X. // Paste the CONTENT of the sv_maprotation_X (within the -> "") at http://bytesizematters.com/ and make sure it is below 1000 Bytes! // ########### PLEASE READ -- WARNING /END // Map Rotation // This is a collection of maps that ran on our public testing server on release. You can find a mappack of said maps on puffyforum.com set sv_maprotation_1 "map mp_surv_jakram map mp_fnrp_racecourse map mp_fnrp_smurfs map mp_nwa_museum_v2 map mp_fnrp_camp map mp_fnrp_cemetery map mp_fnrp_lighthouse map mp_surv_maniacmansion map mp_fnrp_metro map mp_fnrp_mohbaazar map mp_fnrp_movies map mp_fnrp_panchokill map mp_fnrp_remains map mp_fnrp_sewer map mp_fnrp_poncho_nite map mp_fnrp_outfield map mp_fnrp_joxonfield map mp_fnrp_snow map mp_fnrp_icecream map mp_fnrp_dulc map mp_fnrp_chocho map mp_fnrp_quake3_arena map mp_surv_toujane map mp_fnrp_futurama_v3 map mp_surv_springfield" set sv_maprotation_2 "map mp_surv_pacman map mp_draw map mp_ffc_de_attack map mp_fnrp_2013 map mp_fnrp_ancient_italy map mp_surv_oldbunker map mp_surv_new_moon_lg map mp_fnrp_beach map mp_surv_village map mp_bsf_tunnel_v2 map mp_fnrp_secret_base map mp_fnrp_hl map mp_fnrp_re4village_v2 map mp_fnrp_bigfight map mp_surv_trap map mp_fnrp_simpsons map mp_fnrp_treehouse map mp_fnrp_clinic map mp_surv_plaza map mp_surv_skatepark map mp_fnrp_cube map mp_fnrp_market map mp_fnrp_mountains map mp_fnrp_bridge map mp_fnrp_corridors map mp_fnrp_dock_v2 map mp_fnrp_dock map mp_fnrp_meadow map mp_fnrp_piramides map mp_fnrp_gas map mp_fnrp_soccer_match map mp_fnrp_warehouse map mp_surv_dead_night map mp_surv_ffc_arena map mp_surv_fregata map mp_surv_gold_rush map mp_surv_graveyard map mp_surv_oldwest_v2 map mp_surv_snow_haven" set sv_maprotation_3 "map mp_bloc map mp_cargoship map mp_countdown map mp_creek map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment" set sv_maprotation_4 "" // Can be continued until sv_maprotation_20